Huge Beast, Neutral Evil
Armor Class 17 (Barkskin)
Hit Points 68 (8d10 + 24)
Speed 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +5
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Frightened, Poisoned, Stunned
Senses Blindsight 15 ft., Passive Perception 13
Languages Hivemind
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hive Mind. The Blighted Ankylosaurus shares a hive mentality with other Blighted creatures, allowing them to coordinate attacks. If one Blighted creature is aware of a hostile creature, all others in the hive mind are also aware.

Blighted Scourge. Natural weapon attacks by the Blighted Ankylosaurus can infect creatures with the Blighted Scourge. A creature hit by the Ankylosaurus’s attack must succeed on a DC 14 Constitution saving throw or contract the Blighted Scourge.

Resilient Form. The Blighted Ankylosaurus has advantage on saving throws against being knocked prone, pushed, or moved.

Actions

Tail Club. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Stomp (Recharge 5-6). The Blighted Ankylosaurus stomps the ground, creating a shockwave in a 10-foot radius. Each creature in the area must make a DC 14 Dexterity saving throw, taking 13 3d8 blighted energy damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also knocked prone.

Reactions

Fortified Defense. As a reaction, the Blighted Ankylosaurus can impose disadvantage on one attack roll made against it if the attacker is within 5 feet.

Monster Tags: Dinosaur

Habitat: Grassland

GeralTheLag

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