Huge Construct, Neutral
Armor Class 18 Natural armor
Hit Points 300 (51d8)
Speed 40 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +9
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Condition Immunities Charmed, Frightened
Senses Truesight, Passive Perception 12
Languages Only knows Coconutian (the coconut Tribe language)
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

 Natural Growth. At the end of its turn, roll 1d4. On a 4 heal 1d10 health.

Magical Nodes. The Coconut Totem has 4 magical nodes: two in its shoulders, one on its upper back, and one in front of its pelvis. If these nodes are removed, the construct falls apart.

Actions

Multiattack. The Coconut Totem may may 3 attacks on its turn: two melee attacks and one ranged attack.

Ground Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 13 (3d6 + 4) bludgeoning damage. 

Spiky Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 16 (3d8 + 4) piercing damage. 

Palm Leaf Machine Gun. Ranged Weapon Attack: +5 to hit, range 40/80 ft., 2 targets. Hit: 15 (5d4 + 5) piercing damage.

Coco Bomb. Ranged Weapon Attack: DC 14 DEX save, range 60 ft., All targets within 5 feet. Hit: 8 (1d10 + 3) fire damage.

Bonus Actions

Defense Mode. The coconut totem may use a bonus action to curl up into a ball, activating a defense shield, raising its AC to 25. The coconut totem may not make any attacks or take any reactions while in this mode. The coconut totem's movement speed is halved, as it can only roll around. You gain resistance to all damage types while in this form.

Reactions

Coconut Fire Department. When bit by fire damage, the coconut totem can use a reaction to loose vulnerability for all following fire attacks for 1 round.

Legendary Actions

The Coconut Totem can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Supercharge machine gun (Costs 1 Action). Next time it is used, the palm leaf machine gun does an extra 1d4 damage.

Super Jump (Costs 1 Action). Coconut Totem jumps up to 30 feet away. This action does not provoke opportunity attacks. If the jump lands on a creature, that creature must make a DC 10 DEX saving throw or take 1d6 bludgeoning damage. The creature is moved 5 feet in any direction.

Nutty Spin (Costs 2 Actions). Coconut Totem may stretch out its arms and spin. All creatures within 5 feet of it must make a DC 14 DEX save or take 1d6 bludgeoning damage.

Description

The Coconut Totem is a large humanoid construct made entirely out of coconuts.

Monster Tags: constructbrute

Habitat: CoastalForestSwamp

IsaacGoins

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