Medium Humanoid, Neutral Evil
Armor Class 15 (mental shielding)
Hit Points 140 (40d8 - 40)
Speed
STR
12 (+1)
DEX
15 (+2)
CON
9 (-1)
INT
20 (+5)
WIS
10 (+0)
CHA
4 (-3)
Damage Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Deep Speech, Telepathy 60 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Aberrant Soul. this creature shows up as an aberration when targeted by any spell that would determine its creature type, as well as any spell that would detect a specific type of creature, but retains its status as a humanoid for all other occasions.

Death Burst. when this creature reaches 0 hit points, it explodes. Each creature within 20 feet of tis creature when it explodes must make a DC 15 DEX save. if they fail, they take [roll]3d4[/roll] force damage and [roll]1d4[/roll] psychic damage. on a success, they take half damage.

Actions

Far Realm Rift. this creature teleports to the far realm for 1 round, leaving an open dimensional rift in its space. after a round, the rift disappears and the aberrant soul comes back within 10 ft. of the rift and takes 1d8 force damage. any creature that enters the rift gets teleported to a random plane of existence for one round, after which they return to a space within 20 ft. of the rift. when the rift disappears, it triggers a death burst centered on the rift.

Multiattack. this creature makes one Mindbite attack and 2 claw attacks

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 1) slashing damage plus 7 (2d6) poison damage.

Mindbite. Ranged spell: +8 to hit, range 60 ft., 1 target. Hit: 19 (3d8 + 5) psychic damage.

Habitat: Underdark

thenumber_e

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