Armor Class
11
(hide armor)
Hit Points
44
(7d10 + 21)
Speed
40 ft.
STR
18
(+4)
DEX
8
(-1)
CON
16
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
7
(-2)
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Common, Giant
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sun Sickness. While in sunlight, the ogre has disadvantage on ability checks, attack rolls, and saving throws. The ogre turns to stone if it spends more than 1 hour in direct sunlight.
Actions
Rootclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Rock. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Description
Bridge Ogres take loathe the sun and appreciate riddles. They sometimes can be found in caves, but more often take up residence under bridges so they can impose their riddles on passers-by.
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