Tiny Beast, Neutral Evil
Armor Class 12
Hit Points 5 (2d6 - 2)
Speed 10 ft., Fly 40 ft.
STR
4 (-3)
DEX
14 (+2)
CON
8 (-1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Condition Immunities Blinded, Charmed
Senses Blindsight 40 ft., Passive Perception 13
Languages Hivemind
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Pack Tactics. The bat has advantage on an attack roll against a creature if at least one of the bat's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Hive Mind. The Blighted Bat shares a hive mentality with other Blighted creatures, allowing them to act in unison.

Blighted Scourge. Natural weapon attacks by the bat can infect creatures with the Blighted Scourge. A creature hit by the bat’s bite must succeed on a DC 10 Constitution saving throw or contract the Blighted Scourge.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

GeralTheLag

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