Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 14 (studded leather armor)
Hit Points 46 (8d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Deception +3, History +2, Perception +3, Religion +2
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Relentless (Recharges after a Short or Long Rest). If the cultist takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs.

Previous Versions

Name Date Modified Views Adds Version Actions
11/8/2024 11:18:54 PM
2
0
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Xathien

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