Armor Class
14
(studded leather armor)
Hit Points
46
(8d8 + 8)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
11
(+0)
WIS
12
(+1)
CHA
12
(+1)
Skills
Deception +3, History +2, Perception +3, Religion +2
Senses
Passive Perception 13
Languages
Any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Relentless (Recharges after a Short or Long Rest). If the cultist takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/8/2024 11:18:54 PM
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2
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Posted Nov 8, 2024From "If Looks Could Kill" by D. Coleman