Medium Beast (Warforged), Any Alignment
Armor Class 16 (natural armor, shield)
Hit Points 25 (3d8 + 9)
Speed 45 ft., Burrow 5 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
9 (-1)
CHA
11 (+0)
Skills Athletics +5, Survival +4
Damage Resistances Poison
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warforged makes two bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

Self-Explanatory

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