Armor Class
16
(natural armor, shield)
Hit Points
25
(3d8 + 9)
Speed
45 ft., Burrow 5 ft.
STR
18
(+4)
DEX
12
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
9
(-1)
CHA
11
(+0)
Damage Resistances
Poison
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Actions
Multiattack. The warforged makes two bite attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.
Reactions
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Description
Self-Explanatory
Comments