Medium Humanoid, Any Non-Good Alignment
Armor Class 21 (dragon scale, shield)
Hit Points 80 (11d8 + 25)
Speed 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws DEX +9, CHA +9
Skills Deception +8, Perception +4
Senses Darkvision 120 ft., Passive Perception 14
Languages Elvish, Giant, Undercommon
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. This warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 17), requiring no material components, +8 to hit

Devil Sight.  The Warlock has the magical ability to see perfectly in darkness, whether natural or magical in nature, to a distance of 120'.

Armor of Ice.  Once per short rest, the warlock has the ability to call up a magical armor that covers him in an icy mist.  This adds +1 to his armor class, and deals 1d6 ice damage to anyone who successfully hits him with a melee weapon.

Actions

Multiattack. The warlock makes two weapon attacks or four eldritch blast attacks.

Ice Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 9) piercing damage plus 8 (1d10) ice damage

Eldritch Blast. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 9 (1d10 + 5) force damage, and the target can be pushed back 10' if the warlock wishes. 

Reactions

Parry. The warlock adds 3 to its AC against one melee attack that would hit it. To do so, the warlock must see the attacker and be wielding a rapier.

PapaMike64

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