Armor Class
9
natural armor
Hit Points
20
(4d6 + 4)
Speed
5 ft., 5 Ft, climbs 5 ft.
STR
6
(-2)
DEX
1
(-5)
CON
10
(+0)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Vulnerabilities
Cold, Fire
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Incapacitated, Poisoned, Prone, Unconscious
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 30
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
False Appearance. While motionless the creeping vine resembles normal vines.
Actions
Vine Lash Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 1 (1d4) bludgeoning damage. A creature must make a DC 10 dexterity saving throw or be knocked Prone.
Entangle The Creeping Vine can choose a creature in a 10ft radius of it. The creature has to make a DC 10 Strength saving throw or be restrained. A creature restrained by the vine can make a DC 10 Strength (Athletics) check, freeing itself on a successful check. The effect lasts for 1 minute or until the Creeping Vine dies, or it casts Entangle again.