Amphibious. Can breathe air and water.
Enlarge / Reduce. Can change between Medium and Small size
Sidekick: Warrior
Attacker. The sidekick gains a +2 bonus to all attack rolls. (Already Included)
Second Wind
2nd-level Warrior feature
The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
The sidekick can use this feature twice between rests starting at 20th level
Improved Critical
3rd-level Warrior feature
The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Extra Attack
6th-level Warrior feature
The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.
The number of attacks increases to three when the sidekick reaches 15th level.
If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.
Battle Readiness
7th-level Warrior feature
The sidekick has advantage on initiative rolls.
Improved Defense
10th-level Warrior feature
The sidekick's Armor Class increases by 1
Indomitable
11th-level Warrior feature
The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again until it finishes a long rest.
The sidekick can use this feature twice between long rests starting at 18th level.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 11). The crab has two claws, each of which can grapple one target.
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