Huge Dragon, Chaotic Neutral
Armor Class 22 Natural Armor
Hit Points 616 (33d20 + 264)
Speed 30 ft., Fly 100 ft.
STR
29 (+9)
DEX
14 (+2)
CON
27 (+8)
INT
18 (+4)
WIS
15 (+2)
CHA
25 (+7)
Saving Throws DEX +10, CON +16, WIS +10, CHA +15
Skills Insight +9, Intimidation +14, Perception +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Lightning
Condition Immunities Charmed, Frightened, Grappled
Senses Blindsight 60ft, Darkvision 120, Passive Perception 26
Languages Draconic
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If Bayle fails a saving throw, he can choose to succeed instead.

Fire-Lightning Aura. At the start of each of Bayle's turns, each creature within 10 feet of him takes 10 (3d6) fire and 10 (3d6) lightning damage.

Siege Monster. Bayle deals double damage to objects and structures.

Aerial Dominance. While flying, Bayle has advantage on attack rolls against creatures on the ground.

Actions

Multiattack. Bayle can use his Frightful Presence. He then makes three attacks: one with his bite, one with his claw, and one with his tail.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 9) piercing damage plus 16 (3d10) lightning damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (3d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 24 (3d8 + 9) bludgeoning damage.

Lightning Spear (Recharge 5–6). Bayle slams his claw into the ground, creating a 60-foot line of lightning that is 5 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much on a successful one.

Frightful Presence. up to five creatures of Bayle's choice that is within 120 feet of him and aware of him must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if Bayle is within line of sight, ending the effect on itself on a success.

Maul (Recharge 5-6). Bayle lunges forward to bite a target within 10 feet. The target must make a DC 24 Dexterity saving throw. On a failed save, the target is grappled and takes 36 (8d8) piercing damage. Until this grapple ends, the target is restrained and Bayle can bite the target again as a bonus action, dealing 36 (8d8) piercing damage.

Sweeping Lightning Breath (Recharge 6). Bayle exhales a sweeping line of fire and lightning in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 77 (14d10) fire and lightning damage on a failed save, or half as much damage on a successful one.

Bayle’s Tyranny (1/Day). Bayle channels fiery lightning energy, causing molten marks to appear in a 30-foot radius centered on him. After 1 round, the area erupts, and every creature within the radius must make a DC 24 Dexterity saving throw, taking 88 (16d10) fire and lightning damage on a failed save, or half as much on a successful one. Bayle then sprouts spectral wings and gains a fly speed of 120 ft. for 1 minute. 

Molten Ground (Recharge 4). Bayle causes the ground in a 20-foot radius to become molten lava. Any creature that enters or starts its turn in the area must make a DC 20 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a successful one.

Lightning Storm (Recharge 4). Bayle calls down a storm of lightning. Bolts of lightning strike three points he can see within 120 feet. Each creature within 5 feet of each point must make a DC 23 Dexterity saving throw, taking 27 (6d10) lightning damage on a failed save, or half as much on a successful one.

Legendary Actions

Bayle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bayle regains spent legendary actions at the start of his turn.

Wing Attack (Costs 2 Actions). Bayle beats his wings. Each creature within 15 feet of him must succeed on a DC 23 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Bayle can then fly up to half his flying speed.

Tail Swipe. Bayle makes a tail attack.

Lightning Burst (Costs 3 Actions). Bayle releases a burst of lightning from his body. Each creature within 20 feet of him must make a DC 23 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one.

Harris080

Comments

Posts Quoted:
Reply
Clear All Quotes