Ohm. Once per day you can regain your life equal to the number of dice for your level (1d4 level 3, 1d6 level 6, 1d8 level 9, 1d10 level 12, 1d12 level 15, 1d20 level 18)
Teleportation. As a bonus action, you can magically teleport up to 30 feats to an unoccupied space you can see. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Tenbu Horin. During your action, disadvantage one attribute of someone you are seeing by up to 30 feats. This action can only be used on one person at a time.
Necrotic Touch. Your unarmed attacks deal necrotic damage. (1d4 level 3, 1d6 level 6, 1d8 level 9, 1d10 level 12, 1d12 level 15, 1d20 level 18)
Tenma Kōfuku. During your action, concentrate to charge a beam of energy through the palms of your hand, if you are attacked while concentrating you will need to start a new concentration, at the beginning of your next turn you can launch this beam using your action or bonus action, This beam crosses 60 feats in a straight line and hits all enemies present in it. Those in line can do a Save 15 to get out of the way. Spend more turns to charge a stronger attack. (1 turn 1d20 Damage, 2 turns 2d20 Damage, 3 turns 3d20 Damage).
Kahn. Once per day, you can use your reaction to create a divine protective barrier that reduces damage to you or someone in your field of vision to zero points for up to 30 feats.