Medium Or Small Humanoid (Any Race), Any Non-Good Alignment
Armor Class 14 (leather armor, wooden shield; 16 with barkskin)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +3, WIS +4
Skills Arcana +3, Deception +3, Medicine +3, Nature +3, Religion +3
Senses Passive Perception 12
Languages Druidic and any one language (usually common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The Agent of Gulthias has advantage on saving throws against being charmed or frightened.

Natural Recovery. During a short rest, the Agent of Gulthias can choose expended spell slots to recover. The spell slots' combined level they can recover using this is 2.

Spellcasting. The Agent of Gulthias is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Agent of Gulthias has following Druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (2 slots): animal messenger, barkskin, spider climb

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if wielding with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh

Wild Shape. The Agent of Gulthias can use the Wild Shape feature from the Druid class. It cannot wild shape into anything with a flying or swimming speed, and the creature chosen cannot be above 1/4 CR. See the Druid class for more information.

Bonus Actions

 

 
Reactions

 

 

Description

After the destruction of the Gulthias Tree, a cult in Neverwinter began to form. This is a somewhat experienced, low-level member of the cult. Their typical jobs are normal work around any secret bases or other parts of the cult, but in much less prevalence compared to Initiates. They are now getting sent on missions, whether it be to kill a specific target, planting Winter Gulthias seeds, or anything else. More critical missions are given to higher-ranking members, unless they are being led on a mission by a Stalward. In terms of their abilities, they are still learning magic and other skills, however they have become much more powerful than your average Initiate. Their magic is stronger and on a much higher level than when they first joined the cult. Members stay in this phase for around three or so months, and then rank up to Stalward.

These are the ranks in order of lowest to highest:

- Gulthias Cult Initiate
- Agent of Gulthias
- Stalward of Gulthias
- Gulthias Mentor
- Gulthias Adviser
- Gulthias Leader

Previous Versions

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11/9/2024 6:05:13 PM
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