Medium Humanoid (Human), Chaotic Neutral
Armor Class 16 Breastplate
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +6, DEX +5, CON +6, WIS +4, CHA +6
Skills Athletics +4, Intimidation +3, Perception +2
Senses Passive Perception 14
Languages Common, Thieves’ Cant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

  • Commanding Presence: Captain Thorn can use his action to issue a command to his crew. Each ally within 30 feet who can hear him gains advantage on attack rolls and saving throws until the end of Captain Thorn's next turn. (Recharge 5-6)

  • Brilliant Tactician: Thorn can use his bonus action to take the Help action. When he does, the creature he helps gains an additional +2 bonus to the attack roll or ability check.

  • Legendary Resistance (1/Day): If Captain Thorn fails a saving throw, he can choose to succeed instead.

 

Actions

 

  • Multiattack: Captain Thorn makes two attacks with his cutlass or pistols.

  • Cutlass: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) slashing damage.

  • Flintlock Pistol: Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 8 (1d10 + 2) piercing damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

  • Appearance: Captain Thorn is an imposing figure with a weathered face that tells stories of countless battles and adventures. His skin is sun-baked and scarred, a testament to his rough life at sea. His hair, once raven black, is now streaked with silver, tied back in a loose ponytail. Thorn’s piercing blue eyes gleam with cunning and a fierce determination. He wears a tricorn hat adorned with a plume, a long, tattered coat of rich crimson, and knee-high boots that thud with authority as he walks. A gleaming cutlass hangs at his side, and a pair of flintlock pistols are strapped across his chest.
  • Personality: Captain Thorn is charismatic and ruthless, a feared leader who commands respect and loyalty from his crew. He is known for his tactical brilliance and unyielding resolve. Though feared by many, Thorn possesses a certain charm that can be disarming. He values strength and loyalty, rewarding those who prove their worth.
  • Background: Once a naval officer, Captain Thorn turned to piracy after a betrayal that cost him his ship and crew. Now, he seeks vengeance and treasures beyond imagination, driven by a personal code of honor that sets him apart from other pirates.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

Khaos87NC63923

Comments

Posts Quoted:
Reply
Clear All Quotes