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Swarm Tactics: When the pirate crew attacks as a group (within 5 feet of each other), they gain advantage on melee attack rolls.
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Pack Tactics: The pirate crew has advantage on an attack roll against a creature if at least one of the pirate’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
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Fearsome Reputation: The first time each combat a creature is attacked by the pirate crew, it must make a DC 13 Wisdom saving throw or be frightened until the end of the pirate crew's next turn.
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Multiattack: The pirate crew makes two attacks with their cutlasses or pistols.
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Cutlass: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.
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Pistol: Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 6 (1d10 + 2) piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Appearance: The pirate crew is a motley band of various races, each member rugged and battle-worn. They wear a mix of leather armor and tattered clothing, adorned with trinkets and trophies from their plundering adventures. Their faces are often scarred, and their expressions are a mixture of defiance and cunning. Each pirate carries a cutlass and a pistol, ready for a fight at a moment's notice.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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