Medium Undead, Any Good Alignment
Armor Class 17 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws CON +10, WIS +12, CHA +10
Skills History +12, Insight +9, Perception +9, Religion +19
Damage Immunities Cold, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 19
Languages Elvish plus up to five other languages
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the Baelnorn lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. When destoryed, a Baelnorn Lich's soul will flow into a new mortal shell. This is a blessing from the Seldarine and cannot be interfered with normally.

Spellcasting. The Baelnorn lich is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). The lich has the following Cleric spells prepared:

Cantrips (at will): guidance, sacred flame, toll the dead

1st level (4 slots): bless, command, cure wounds, inflict wounds

2nd level (3 slots): warding bond, spiritual weapon, silence, hold person

3rd level (3 slots): animate dead, spirit guardians, dispel magic, life transference

4th level (3 slots): divination, death ward

5th level (3 slots): flame strike, greater restoration

6th level (1 slot): heal, harm

7th level (1 slot): conjure celestial, temple of the gods

8th level (1 slot): antimagic field, holy aura

9th level (1 slot): gate

Turn Resistance. The Baelnorn lich is Immune to effects that turn the undead.

Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The Baelnorn lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Baelnorn lich regains spent legendary actions at the start of its turn.

Cantrip. The Baelnorn lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions). The Baelnorn lich uses its Paralyzing Touch.

Gaze of the Seldarine (Costs 2 Actions). The Baelnorn lich fixes its gaze on one creature it can see within 15 feet of it and channels the charm and grace of the Seldarine. The target must succeed on a DC 18 Wisdom saving throw against this magic or become charmed for 1 minute. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Description

Baelnorn Lich

Elves who choose a path of Prime-bound duty beyond death can be turned into baelnorn lich, sometimes simply called baelnorn, and these undead defenders unswervingly protect their clan and its holdings for centuries. The majority of baelnorn are spellcasters, and they maintain their mental and magical abilities in this state, though exceptions occur.

Ecology

The choice to embrace undeath are allowed and considered only on rare occasions, when a clan or settlement has need of lorekeepers or defenders beyond the norm. Even if an elf truly wants to become a baelnorn for their clan's benefit, the Coronal, the High Mages, and the elders of the particular clan must all be of one mind to allow this sacrifice to be made. To the surprise of some elves, these transformations have occurred a few times in the past five millennia at the will of the Seldarine. Baelnorn, the willing undead elves, are the elves equivalent of liches, though they are hardly as disturbingly 'wrong' as the corrupt undead and they do not project the fearsome aura of those wicked creatures. Sustained by magic and granted life of a sort beyond nature, baelnorn appear largely as they did in life, though an immediate clue as to baelnorn is the existence of shriveled and wrinkled skin turning slightly translucent over time. Some of the oldest of baelnorn seem little more than the hint of body, hair, and skin around their skeletons. Unlike liches, this is the extent of their degeneration, and they do not fall into loose piles of bones.

Basics

The method of becoming a baelnorn is a High Magic or divine ritual. In some cases, baelnorns do not need to use phylacteries, as their undeath is gifted to them by the Seldarine, but alas this process is uncommon. Less fortunate baelnorns store their souls in a magical receptacle called a phylactery, like liches. Unlike most other forms of undead creatures, the baelnorn retains all of the memories, personality, and abilities that it possessed in life - but it has a virtual eternity to hone its skills and inevitably becomes very powerful. Like other powerful forms of undead (such as a vampire or mummy), a baelnorn has unnatural powers owing to their state. For example, they can put mortals in a paralyzed state of hibernation with a touch, making them seem dead to others, and can, through their typically powerful magical spells, summon other lesser undead or fey to protect themselves. Unlike liches, baelnorn do not radiate an aura of horror which can send weak-willed would-be foes to flight. The baelnorn is capable of sustaining tremendous physical damage, and is immune to disease, poison, fatigue and other effects that affect only the living. However, despite all their undead "gifts", a baelnorn (like a lich) counts their vast intellect, their supreme mastery of wizardry and limitless time to research and plan, as their greatest resources.

The Baelnorn Phylactery

Some baelnorn do not use a phylactery, as their undeath can be also gifted to them by the Seldarine. These baelnorn can use clones of itself to avoid destruction. Its soul wanders to an unharmed mortal shell when killed.

Some baelnorn's soul is mystically tied to its phylactery, in that case destroying its body will not kill it. Rather, its soul will return to the phylactery, and its body will be recreated by the power keeping it immortal. Thus the only way to permanently destroy a baelnorn is to destroy the phylactery as well. Therefore, the baelnorn will generally be extremely protective of the priceless item. The phylactery, which can be of virtually any form (usually appears as a valuable amulet or gemstone), will often be hidden in a secret place and protected by powerful spells, charms, monsters and/or other servants; the phylactery itself is usually of magical nature, meaning its destruction will generally be little easier than attaining it.

Role

Some choose to identify baelnorn by their motivations and occupations chosen in undeath.

  • Watchnorns (for lurking observers and lesser guardians of public places or family lands, especially Castle Cormanthor)
  • Lorenorns (for those choosing to act as tutors, librarians, or merely students of Art beyond their normal span of years)
  • Guardnorns or Wardnorns (for powerful guardians of crypts and other secret places or as the sole protector of particularly powerful items).

In truth, the baelnorn are all capable of as much action and activity as a live elf, though their personal attitudes and motivations (and the social unease over the continued public presence of baelnorn) limits them to particular activities. In her time as a baelnorn, the Srinshee had acted as Wardnorn of the Vault of Ages and as the Lorenorn for the armathors and Court Magi, a great amount of activity despite her relatively hidden existence.

While the demilich type exists among liches, there is no equivalent type among baelnorn. Though some revolutionary changes are recorded in the history.

Lair and Lair Actions

A Baelnorn Lich’s Lair

A Baelnorn Lich's lair varies depending on its task. One may reside in an ancient burial chamber guarding the relics and history of ancient elves well another may live within an elven city and serve as both guardian and archivist.

The lair of a Baelnorn lich resembles its quarters when it was alive and not much has changed. They tend to keep mementos of friends and family they have outlived or lost over the ages. Much of the space is dedicated to the individuals personal hobbies. One may have a large alchemy lab dedicated to researching new cures for various illnesses well another may have a smithy where they forge deadly and powerful weapons.

A Baelnorn lich encountered in its lair has a challenge rating of 22 (41,000 XP).

Lair Actions

On initiative count 20 (losing initiative ties), the Baelnorn lich can take a lair action to cause one of the following magical effects; the Baelnorn lich can’t use the same effect two rounds in a row:

  • The Baelnorn lich rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
  • The Baelnorn lich targets one creature it can see within 30 feet of it. The target is bathed with energy channeled directly from the Feywild and must succeed on a DC 18 Charisma saving throw or be overcome with awe and is paralyzed until the start of the Baelnorn lich's next turn.
  • The Baelnorn lich calls forth spirits form the Feywild. This has the same effect as casting Conjure Fey at 9th level. The summoned creature acts on the same initiative as the Baelnorn Lich and lasts until the start of the Baelnorn lich's next turn. The spell does not require concentration.
Alpha_Artemis

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