Immortal: It doesn't matter how much damage Blork takes. It just happens to take him longer to pull himself back together afterwards the more damage that he takes.
Ooze: Blork envelops whatever it is that Blork wants to and if the thing ends its turn inside of Blork, then it takes 1d4 acid damage. Also to break free from Blork's grasp, the thing must roll a STR check against Blork pulling free if beating Blork.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Blork is an ooze that changes color based on what it has eaten.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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