Medium Humanoid (Human), Lawful Evil
Armor Class 15 (Leather suit)
Hit Points 107 (15d8 + 30)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +6, DEX +8, WIS +6
Skills Acrobatics +7, Deception +9, Insight +6, Investigation +5, Persuasion +6, Stealth +10
Damage Resistances Poison
Senses Passive Perception 15
Languages Common, Goblin, Thieves' Cant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Ruthless. Geffano deals an extra die of damage with unarmed strikes.

Cunning Action. On each of his turns, Geffano can use a bonus action to take the Dash, Disengage, or Hide action.

Observation hakiAs a bonus action, geffano can take the dodge action. He also cannot be surprised, and is aware of every hostile enemy in a 60 ft radius. He also is subject to the effects of the evasion trait.

Point blank. If geffano makes a pistol attack within 5 ft of a humanoid, he has advantage on the attack roll, and of it hits, the target takes an extra 16(3d10) piercing damage, seeing as how they got shot in the head. Unless a DC 20 Medicine check is used on them, they have disadvantage on ability checks involving Intelligence and Wisdom.

Sneak attack.(1/Turn). Geffano deals an extra 14(4d6) damage when he has advantage on an attack roll, or when the target within 5ft of an ally to geffano that isn't incapacitated and geffano doesn't have disadvantage on the attack roll.

Actions

Multiattack. Gefanno makes three ranged attacks with his pistol, or Geffano makes five attacks with his Unarmed strike.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Realistic Pistol. Ranged Weapon Attack: +10 to hit, range 75/300 ft., one target. Hit: 20 (3d10 + 4) piercing damage.

Conquerors Haki.(Recharge 6) Every creature of Geffano's choice in a 120 foot radius must make a DC 14 WIS saving throw or be frightened of Geffano. If a creature fails this save by 5 or more then they also fall unconscious.

Bonus Actions

Armorment haki.(Recharges every short or long rest). For 1 minute, geffanos AC increases by 5, and his weapon attacks deal an extra 9(2d8) damage. He also cannot be moved against his will by weapon attacks, even if they are magical.

Reactions

Parry. Geffano adds 3 to his AC against one melee attack that would hit him. To do so, Geffano must have a hand free.

Follow upIf an attack hits geffano while he doesn't use his observation haki, but has his armorment haki activated, then he can make a unarmed Strike as a reaction.

Description

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. Geffano has all these qualities, and more, and uses them for an extensive crime family. He has several thugs under his command, each with their own bandit gang, as well as alliances with several goblinoid war parties, as well as several other organizations. Some bad, such as any you have in your campain, and some supposed good ones, like the law. He has also gone through training to advance himself, and has gained new strategies.

While role-playing as geffano, speak in a phony Italian accent, and constantly put on a winning smile, broken only by insults and physical violence. He angers easily, but usually corrects himself before making any rash decisions. He offers the party members a job in his gang if they get the upperhand, and should they ever give a monologs, he fires at them with his pistol. He is also extremely confident.

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2024 10:10:47 PM
5
1
--
Coming Soon
11/9/2024 10:13:08 PM
3
1
--
Coming Soon

Monster Tags: NPC

Habitat: Urban

Elgoblino10986

Comments

Posts Quoted:
Reply
Clear All Quotes