Tiny Monstrosity, Chaotic Neutral
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft., Swim 30 ft.
STR
6 (-2)
DEX
18 (+4)
CON
10 (+0)
INT
11 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +6, WIS +4
Skills Intimidation +8, Stealth +6
Damage Vulnerabilities Fire, Radiant
Damage Resistances Poison, Bludgeoning from non magical attacks
Damage Immunities Necrotic
Condition Immunities Petrified, Stunned
Senses Darkvision 120 ft., Passive Perception 16
Languages Common Can understand but not speak, Deep Speech Can understand but not speak --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Quick Hunter. The Crowlock doesn't provoke opportunity attacks when it  runs out of an enemy's reach.

Perfect Mimicry. The Crowlock can mimic any sounds it has heard, including a persons voice. A creature that hears the sound can tell they are imitations with a successful DC 14 Wisodm (Insight) check.

Creature of Darkness. The Crowlock gets a +2 on its death saving throws.

Actions

Beak Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.. 1d4 + 5 piercing damage.

Claw Attack. Magic melee weapon attack. +6 to Hit. 5 ft. range. Two attacks per Round, each dealing 1d4+3 damage.

Mind Piercer. Ranged Spell Attack. +4 to hit, range 60 ft. One creature takes 1d10 psychic damage.

Paralyzing Glare. The Crowlock focuses all of it's eyes on a single target in 30 ft range. The target has to make a DC 14 Saving Throw or be stunned. The target can try to get rid of the condition on it's turn the next round.

Reactions

2/Long Rest: Retribution. After being hit by an attack (melee or ranged), the Crowlock can take no damage, absorb the energy of the attack instead and release it against a visible target in range (30ft).

Habitat: DesertForestGrasslandUrban

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