Large Beast (Archfey), Any Good Alignment
Armor Class 19 Rotten divine flesh
Hit Points 8 (1d8 + 3)
Speed 35 ft., Swim 20 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
23 (+6)
CHA
9 (-1)
Saving Throws WIS +12, CHA +5
Condition Immunities Charmed, Frightened
Senses Truesight Entire breadth of vision, Passive Perception 30
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Chains of Twine. If the Eye of Cernunnos is alive and on the same plane of existence as Cernunnos, Cernunnos' max HP increases by 100.

Tethers of Light. If the Spear of Cernunnos is alive and on the same plane of existence as Cernunnos, Cernunnos' max HP increases by 100.

Cuffs of Stone. If the Crown of Cernunnos is alive and on the same plane of existence as Cernunnos, Cernunnos' max HP increases by 100.

Stakes of Flesh. If the Hand of Cernunnos is alive and on the same plane of existence as Cernunnos, Cernunnos' max HP increases by 100.

Bands of Flame. If the Maw of Cernunnos is alive and on the same plane of existence as Cernunnos, Cernunnos' max HP increases by 100.

Monarch of the Forest. If Cernunnos loses control of a summoned creature, he may make a DC 15 Charisma saving throw to regain control as a bonus action. Cernunnos may make a DC 18 Charisma saving throw to gain control of a wild animal as an action. Animals and Beast-type creatures summoned by or under control of Cernunnos last until they are defeated.

Blind soul of the Gray Man. Cernunnos cannot be instantly killed or incapacitated by any magical means short of a Wish cast.

 

Actions

Dust to flesh. Cernunnos casts Conjure Animals at the 9th level.

Outstretched hand. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 14 (3d6 + 7) Bludgeoning damage. 

Rainfall. Ranged Spell Attack: +12 to hit, range 60/120 ft., 5 targets. Hit: 19 (2d6 + 12) Cold damage.

Reactions

Innocent monsters As a reaction to a creature summoned by Cernunnos being defeated, Cernunnos may move up to half his movement speed towards that creature and take an action.

Description

The god of wild beasts, and a patron to some. He is heavily cursed, down to the very core of his being. His acolytes act as anchors for him to remain alive, despite the curses and rot that pervade him.

He is often depicted as a tall, emaciated man with bloodred antlers and carved runes. This form wears a dark green cloak with gold trim and elaborate headdress decorated with the bones of many creatures. His voice is deep and slow, coming not from his mouth, but from the earth itself. As he speaks, all the creatures of the earth fall quiet to hear his commands and his will.

He is righteous, though rarely generous. He will not give gifts, but has no issue in making fair exchanges and deals. At this point in his existence, he only wishes to die, so he stops hurting the world simply by existing.

Habitat: Forest

Hatguy410

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