Fiendish Weapons. The avatar's weapon attacks are magical. When the avatar hits with any weapon, the weapon deals an extra 9 (2d8) necrotic damage (included in the attack).
Innate Spellcasting. The avatar's spellcasting ability is Charisma (spell save DC 15). The avatar can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The avatar has advantage on saving throws against spells and other magical effects.
Multiattack. The avatar makes two melee attacks.
Whip. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 9 (2d8) necrotic damage.
Add a few extra attacks adding up to 15 damage
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