Large Fiend, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws CON +7, WIS +6
Skills Perception +6
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 16
Languages Abyssal, Telepathy 120 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Fiendish Weapons. The avatar's weapon attacks are magical. When the avatar hits with any weapon, the weapon deals an extra 9 (2d8) necrotic damage (included in the attack).
Innate Spellcasting. The avatar's spellcasting ability is Charisma (spell save DC 15). The avatar can innately cast the following spells, requiring only verbal components:
At will: detect evil and good 
1/day each: commune, raise dead 
Magic Resistance. The avatar has advantage on saving throws against spells and other magical effects.

 
Actions

Multiattack. The avatar makes two melee attacks.
Whip. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 9 (2d8) necrotic damage.

Legendary Actions

Add a few extra attacks adding up to 15 damage

Monster Tags: Demon

snooggums

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