Large Dragon, Chaotic Neutral
Armor Class 20 Dragon Scale
Hit Points 270 (20d12 + 140)
Speed 40 ft., Fly 80 ft.
STR
25 (+7)
DEX
14 (+2)
CON
25 (+7)
INT
10 (+0)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +9, CON +14, WIS +9, CHA +11
Skills Perception +16
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Charmed, Exhaustion, Frightened, Unconscious
Senses Blindsight 60 ft., Passive Perception 26
Languages Draconic
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Ice Walk. Borealis can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (3/Day). If Borealis fails a saving throw, it can choose to succeed instead.

Magic Resistance. Borealis has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Borealis makes four attacks: one with its bite, one with its tail and two with its wings. It can use its Cold Breath instead of its Bite attack.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage.

Wing. Melee Weapon Attack: +14to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) piercing damage.

Cold Breath (Recharge 5–6). Borealis exhales a blast of Frostbite-inducing fire in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 42 (12d6) cold damage on a failed save and being knocked prone, or half as much damage and not falling prone on a successful one.

Legendary Actions

Borealis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Borealis regains spent legendary actions at the start of its turn.

Wing Attack. Borealis makes a wing attack.

Stomp Attack (Costs 2 Actions). Borealis stomps its feet. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 17 (3d6 + 7) bludgeoning damage and be knocked prone.

Glacial Roar (Costs 3 actions). Borealis throws its head back and unleashes a powerful roar infused with frozen magic. All other creatures in a 30ft radius around Borealis must make a DC 22 Dexterity saving throw, taking 36 (8d8) cold damage and being knocked prone on a failed save. On a successful save, they take half as much damage and are not knocked prone.

Harris080

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