Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
13 (+1)
Skills Perception +4, Stealth +3
Damage Resistances Cold
Senses Darkvision 60 ft, Passive Perception 13
Languages Yeti
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Snow Camouflage. If the Abominable Snowman is motionless in snow, it cannot be seen.

Whiteout. The Abominable Snowman can take the Disengage or Hide action as a Bonus Action on each of his turns.

Actions

Multiattack. The Abominable Snowman makes two attacks, preferring his Bone Axe, but if he is separated from it, he will use his claws.

Bone Axe. Melee Weapon Attack: +6 to hit; reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) slashing damage plus 3 (1d6) cold damage.

Cold Breath (Recharge 6). The Blizard exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 16 Constitution saving throw, taking 20 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Description

Long thought to be rumour or folklore, the Abominable Snowman is a large, Yeti like beast. This monster has made its home in the Northern Wastes. It has recently made attacks on travelling merchant caravans, occasionally dragging travellers and pack animals off, to be hung upside down in its ice cave home, for some reason.
It enjoys snowcones.

Habitat: Arctic

pompitus