Snow Camouflage. If the Abominable Snowman is motionless in snow, it cannot be seen.
Whiteout. The Abominable Snowman can take the Disengage or Hide action as a Bonus Action on each of his turns.
Multiattack. The Abominable Snowman makes two attacks, preferring his Bone Axe, but if he is separated from it, he will use his claws.
Bone Axe. Melee Weapon Attack: +6 to hit; reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) slashing damage plus 3 (1d6) cold damage.
Cold Breath (Recharge 6). The Blizard exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 16 Constitution saving throw, taking 20 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Description
Long thought to be rumour or folklore, the Abominable Snowman is a large, Yeti like beast. This monster has made its home in the Northern Wastes. It has recently made attacks on travelling merchant caravans, occasionally dragging travellers and pack animals off, to be hung upside down in its ice cave home, for some reason.
It enjoys snowcones.