Medium Humanoid (Human), Neutral Good
Armor Class 16 studded leather
Hit Points 80 (18d8)
Speed 35 ft.
STR
10 (+0)
DEX
18 (+4)
CON
8 (-1)
INT
14 (+2)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +7, CHA +5
Skills Acrobatics +6, History +4, Insight +3, Investigation +4, Medicine +3, Persuasion +4
Condition Immunities Paralyzed
Senses Passive Perception 11
Languages Common, Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Weapon. Asuna wields the magical weapon Lambent Light giving her a +1 to attack and damage rolls and an additional 2d8 piercing damage to damage rolls (included in attack).

Battle Healing. As long as Asuna has at least one hit point, she will heal 2 hit points at the beginning of each of her turns.

First Aid. Asuna can cast cure wounds at third level without expending a spell slot once per long rest using her wisdom score as the spellcasting modifier. One this ability has been used; Asuna must take a long rest in order to use this ability again.

Desperate Dash. When Kirito is knocked unconscious, paralyzed, or frightened, Asuna can sprint as a bonus action. In addition, when she does sprint her movement speed is tripled.

Fear of the Spectral. Asuna has disadvantage on saving throws from being frightened when the enemy is a Ghost.

Skilled Chef: Asuna has expertise using cooking utensils.

Actions

Multi Attack. Asuna makes three Lambent Light attacks.

Lambent Light. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) piercing damage. 

Reactions

Parry. Asuna adds 4 to her AC against one melee attack that would hit her. To do so, Asuna must see the attacker and be wielding a melee weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2024 4:51:58 AM
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Sir_Pigpog

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