Medium Humanoid (Drow), Chaotic Evil
Armor Class 22 shadowspider plate
Hit Points 380 (20d10)
Speed 30 ft., Walk 40 ft.
STR
20 (+5)
DEX
22 (+6)
CON
22 (+6)
INT
20 (+5)
WIS
18 (+4)
CHA
28 (+9)
Saving Throws STR +11, DEX +12, WIS +10, CHA +15
Skills Arcana +9, Deception +15, Insight +11, Persuasion +15, Stealth +13
Damage Resistances Fire, Necrotic
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Darkvision 240 ft, Passive Perception 29
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Shadow Veil

Spellcasting. Valnaidra is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). Valnaidra has following paladin spells prepared:
Cantrips (at will):darkness, detect thoughts, invisibility. 
1st level (4 slots): dimension door, hypnotic pattern, 

2nd level (3 slot): greater invisibility, power word stun 

Actions

Action Name. Multiattack

Action Melee Attack. Shadow Hammer: +15 to hit, reach 5 ft., 1 target. Hit: 26 (4d8 + 8) [necrotic] damage. 

Action Ranged Attack. Lolths Blessing: +15 to hit, range 10/60 ft., 1 target. Hit: 32 (5d10 + 7) [poison] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Valnaidra exerts her dark influence over a 30 ft area, making three creatures see can see make dc 24 wisdom saving throws. On a failed save, creatures becomed charmed for 1 minute or until they take damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

KeyofAbbadon

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