Medium Humanoid, Any Alignment
Armor Class 16 Mage armor
Hit Points 91 (14d8 + 28)
Speed 30 ft., Fly 120 ft. boots of flying
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws WIS +4, CHA +8
Skills Arcana +4, Deception +6, History +4
Damage Resistances Psychic
Senses Darkvision 60 ft., Truesight, Passive Perception 11
Languages Abyssal, Common, Deep Speech, Infernal common, Infernal, telepathy 60 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Whispers of riches. At the start of each of the warlock’s turns, each creature of its choice within 10 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided the warlock isn’t incapacitated.

Actions

Multiattack. Brezzik attacks three times with eldritch blast..

Golden Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage.

Eldritch Mind. Brezzik has advantage on Constitution saving throws to maintaining concertation. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom saving throw. 

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

At will: chill touch, detect magic, eldritch blast, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with dead

3 slots/day each: burning hands, command, darkness, dimension door, dispel magic, hellish rebuke, hold monster, hold person, mirror image, scorching ray, vampiric touch

1/day each: [Tooltip Not Found], [Tooltip Not Found], flame strike,etherealness,hallow, stinking cloud, wall of fire[/spell]

Reactions

Change of Mind(1/day): when a creature within 60 feet targets him with an attack that creature must make a wisdom save of DC 15. On a failed save that creature must attack the next closest target,

Description

Warlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some of these warlocks associate with cultists devoted to these entities, as well as Aberrations that share their goals, yet other warlocks of the Great Old One are experts at rooting out the chaos and wickedness inspired by bizarre beings from beyond the stars.


Warlocks

Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy these entities.

Monster Tags: NPC

Habitat: ArcticHillMountainUnderdarkUrban

Spirit_Walker_Novels

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