Reactive. The Bladelord can make up to two reactions rather than one.
Sword Stance. At the start of the Bladelord's turn, if it is wielding at least one weapon, it must decide between three Sword Stances to apply to it until the start of its next turn.
- Mathor: Add 2 to the AC of the Bladelord
- Ella: Add 3 to damage rolls made by the Bladelord
- Teshuel: The Bladelord does not provoke Attacks of Opportunity
Spellcasting. The Bladelord is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Bladelord has following spells prepared:
Cantrips (at will): Blade Ward, Prestidigitation, Sword Burst
1st level (2 slots): Divine Smite, Shield of Faith
2nd level (1 slot): Magic Weapon, Branding Smite
Arulan Blade (Killing Blow). Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) Piercing damage.
Arulan Blade (Whirlwind). Melee Weapon Attack: +7 to hit, reach 5 ft., 3 targets. Hit: 6 (1d8 + 3) Slashing damage.
Multiattack. The Bladelord makes two Arulan Blade attacks.
Sap. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) Piercing damage. On a hit, the targeted creature gains disadvantage on the next hit roll it makes until the start of the Bladelord's next turn.
Parry. As a reaction to being targeted by a melee attack, the Bladelord can impose disadvantage on that attack.
Riposte. As a reaction to being hit by a melee attack, the Bladelord can make one Arulan Blade attack against the creature that attacked it. This attack deals +2 damage.
Description
Arulan Bladelords are part of the Arulan Blade Chambers of Alduan's Theocratic Military. The Arulan Blade Chambers are a specialized training group designed to teach non-military Alduan citizens how to fight beyond that of any else. These fighters usually consist of thinkers and creative types, and this mindset often serve a great purpose in their specialized Sword Stances.
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