Medium Construct, Neutral
Armor Class 14 Natural Armour
Hit Points 30 (4d8 + 12)
Speed
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60ft, Passive Perception 13
Languages Understands common, but cannot speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics: The Crystal Hound has advantage on an attack roll against a creature if at least one of the Hound’s allies is within 5ft of the creature and the ally isn’t incapacitated.

Actions

Crystal Howl [5-6]: The Hound emits a piercing howl, creating a wave of sound and shards. Each creature within 20ft of the Hound must make a DC 12 constitution saving throw or take 7 (2d6) thunder damage and be knocked prone.

Bite: Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit. 7 (1d8 + 3) piercing damage.

Reactions

Bite: Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit. 7 (1d8 + 3) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Crystal Hound looks like a crystal sculpture that has been roughly worked and has deep cracks within its body being held together by a glowing, pulsating light blue-white energy. The eyes also glow a brilliant blue.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DeathByKevin

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