Sentinel’s Shield: When a creature within 5ft of the Crystal Warden attacks a target other than the Warden, the Warden can use its reaction to impose disadvantage on the attack roll.
Crystal Shield Bash: When the Crystal Warden hits a creature with its Shield Bash, the target must succeed on a DC 13 Strength Saving throw or be knocked prone.
Multiattack: The Crystal Warden makes two melee attacks.
Crystal Mace: Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit. 7 (1d6 +3) bludgeoning damage.
Shield Bash: Melee Weapon Attack: +5 to hit, reach ft, one target. Hit. 7 (1d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength Saving throw or be knocked prone.
Enter the description for how bonus actions work for your monster here.
Crystal Mace: Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit. 7 (1d6 +3) bludgeoning damage.
Shield Bash: Melee Weapon Attack: +5 to hit, reach ft, one target. Hit. 7 (1d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength Saving throw or be knocked prone.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Crystal Warden is made to look like a suit of crystal armour with a crystallised skeleton propping it up and the skeleton shatters upon death.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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