Swarm: The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny crystal. The swarm can’t regain hit points or gain temporary hit points.
Crystal Needles: The swarm’s attacks are made of countless tiny, sharp crystals.
Crystal Shards: Melee Weapon Attack: +4 to hit, reach 0ft, one target. Hit. 10 (4d4) piercing damage. If the swarm has half its hit points or fewer, it deals 5 (2d4) piercing damage instead.
Enter the description for how bonus actions work for your monster here.
Crystal Shards: Melee Weapon Attack: +4 to hit, reach 0ft, one target. Hit. 10 (4d4) piercing damage. If the swarm has half its hit points or fewer, it deals 5 (2d4) piercing damage instead.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This is a terrifying swarm of razor sharp crystals spinning about seemingly without will.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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