Tiny Construct
Armor Class 12 Natural Armour
Hit Points 18 (4d4 + 8)
Speed 20 ft., Fly 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +2, Stealth +4
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 60ft, Passive Perception 10
Languages Understands common, but cannot speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Swarm: The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny crystal. The swarm can’t regain hit points or gain temporary hit points.

Crystal Needles: The swarm’s attacks are made of countless tiny, sharp crystals.

Actions

Crystal Shards: Melee Weapon Attack: +4 to hit, reach 0ft, one target. Hit. 10 (4d4) piercing damage. If the swarm has half its hit points or fewer, it deals 5 (2d4) piercing damage instead.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Crystal Shards: Melee Weapon Attack: +4 to hit, reach 0ft, one target. Hit. 10 (4d4) piercing damage. If the swarm has half its hit points or fewer, it deals 5 (2d4) piercing damage instead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This is a terrifying swarm of razor sharp crystals spinning about seemingly without will.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DeathByKevin

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