Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 24 (4d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +4
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Proficiencies. Thief's tools, poisoner's kit, light armor, shields

Nimble Escape. The goblin can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Fury of the Small. When Boblin damages a creature with an attack or a spell and the creature's size is larger than his, he can cause the attack or spell to deal extra damage to the creature. The extra damage equals his level. Once he uses this trait, he can't use it again until he finishs a short or long rest.

Helpful. Boblin is adept at giving well-timed assistance; Boblin can take the Help action as a bonus action.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

BlackDrizzle

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