Proficiencies. Thief's tools, poisoner's kit, light armor, shields
Nimble Escape. The goblin can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Fury of the Small. When Boblin damages a creature with an attack or a spell and the creature's size is larger than his, he can cause the attack or spell to deal extra damage to the creature. The extra damage equals his level. Once he uses this trait, he can't use it again until he finishs a short or long rest.
Helpful. Boblin is adept at giving well-timed assistance; Boblin can take the Help action as a bonus action.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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