Medium unknown, Unaligned
Armor Class 18 (natural armor)
Hit Points 150 (15d10 + 102)
Speed 50 ft.
STR
24 (+7)
DEX
20 (+5)
CON
22 (+6)
INT
20 (+5)
WIS
18 (+4)
CHA
16 (+3)
Skills Intimidation +9, Perception +7, Stealth +4
Damage Resistances Bludgeoning, Necrotic, Piercing
Senses Darkvision 120 ft, Passive Perception 13
Languages Common --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

 

Frightful Gaze. A creature of the bloodwolf's choice that is within 120 feet of the bloodwolf and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bloodwolf's Frightful Gaze for the next 24 hours.

Keen Hearing and Smell. The bloodwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Regeneration. The bloodwolf regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the bloodwolf takes radiant damage or damage from holy water, this trait doesn't function at the start of the bloodwolf's next turn.

Spider Climb. The bloodwolf can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The bloodwolf makes two attacks, only one of which can be a bite attack.

Vampiric Bite(2/Day). Melee Weapon Attack: +15 to hit, reach 5 ft., A creature that is grappled by the bloodwolf, incapacitated, or restrained. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the bloodwolf regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Werewolf's Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Description

With its towering stature, otherworldly endurance, and the savage strength of a werewolf, the bloodwolf easily overpowers its prey. Its toothy maw and razor-sharp claws are used to devastating effect against all manner of creatures

Being a creature made completely out of blood only possible with the blood devil fruit they must stay within 200ft of the devil fruit user or they die instantly. Although they are made out of blood they must eat like a regular creature only eating meat, they also require sleep like a regular creature. 

Monster Tags: Misc Creature

Zombies96

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