Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Multiattack. The fanatic makes two melee attacks, one of which can be replaced with a use of Spill Tea.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spill Tea. (Recharge 5-6) Ranged Spell Attack +4 to hit, reach 20/60 ft., Hit 8 (1d8+4); {"diceNotation":"1d8+4","rollType":"damage","rollAction":"Spill Tea","rollDamageType":"piercing"}[/rollable] acid damage.
Croc Jump. When a creature moves within 5 ft. of the cultist, it may use its reaction to move up to 10 ft. away from the creature, without provoking opportunity attacks.
Description
A cultist of one of the lesser known cults, wearing strange, rubber-like clogs, feet covered in weird, colorful tubes of fabric, carrying small metal cylinders.
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