Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

 

Actions

Multiattack. The fanatic makes two melee attacks, one of which can be replaced with a use of Spill Tea.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spill Tea. (Recharge 5-6) Ranged Spell Attack +4 to hit, reach 20/60 ft., Hit 8 (1d8+4); {"diceNotation":"1d8+4","rollType":"damage","rollAction":"Spill Tea","rollDamageType":"piercing"}[/rollable] acid damage.

Reactions

Croc Jump. When a creature moves within 5 ft. of the cultist, it may use its reaction to move up to 10 ft. away from the creature, without provoking opportunity attacks.

Description

A cultist of one of the lesser known cults, wearing strange, rubber-like clogs, feet covered in weird, colorful tubes of fabric, carrying small metal cylinders.

Habitat: Urban

juliesanderspetersen

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