Unstoppable. The boiling blood is immune to any effect that would stop/slow its movement, move it, prone it, or force it to take a kind of action (not saving throws) and if it is fully petrified it will break out of the stone.
Hatred. After the boiling blood takes damage it will bleed and trigger hatred. For every hit the boiling blood will have a +1 to all rolls related to the creature that harmed it, with no maximum. After a full round the hatred will decrease by -1. It can effect multiple creatures. The boiling blood will focus the creature with the most hatred, even if its an ally. It can still attack other creatures however if they are in the way. depending on the amount of hatred it has a boiling teapot sound can be heard coming from it being louder the more hatred it has, if it has 5 hatred it starts steaming out its horns.
Agony. After an attack the area in which it hits will erupt in hellfire, If a creature starts, ends, or is there when it starts they make a (dc13) dex save or take 2d6 fire and burn until the start of their next turn and take 1d6 fire then it ends. If a creature is burning and gets hit by another Agony it adds an additional +1d6 dmg (does not apply to the second burn) this can stack. If you have any agony stacks you have disadvantage on all saving throws and skill checks, including death saves.
Hangry. if a creature dies within 200ft of the boiling blood and has a soul it heals 50hp and +1 hatred to all creatures if they caused it. If a downed creature is revived back to 1 the boiling blood will gain +5 hatred for 1 turn on the creature that did it. If a creature is killed by another the boiling blood will gain -2 hatred towards that creature, this can go below 0 and will count up after every round.
Extinguish. If the boiling blood is hit by a gallon of cold water it will have a hatred be suppressed for 1 round, per gallon. If submerged it applies until it has been out for a round.
Multiattack. The gladiator makes two attacks.
Agonizer Melee Weapon Attack: +8 to hit. range 10ft. When the boiling blood swings the weapon it does so in a 15ft wide, 10ft long arch that leaves behind agony and any creature within range gets attacked. It only uses 1 roll to hit per attack. 25 (6d6+4) slashing damage
Flaming Skull Slug. Ranged Weapon Attack: +8 to hit, range 100/450 ft. explodes in a 10ft radius that leaves agony. Hit: 18 (4d6 + 4) fire damage
Boiling Rage(recharge 5/6). The Boiling blood Will shout out in pure anger unleashing a wave of hellfire. every creature within 50ft must make a dexterity save or take 8d6 fire damage and cause agony to appear within 30ft of it. The Boiling blood can choose to spend hatred on additional d6's to the attack (1 hatred=1 extra d6).
Infernal Anger(recharge 5/6). the Boiling blood can choose to spend 3 hatred to charge 100ft in any direction instantly, with no possible attacks of opportunity, leaving behind agony. This attack can go through anything but a 10ft thick barrier of something that could reasonably stop a speeding vehicle. Each creature In the way of the Boiling Blood takes 7 (2d6) bludgeoning damage and has to make a con save (dc 14) or be knocked prone and be silenced until the end of their turn.
Lair and Lair Actions
any warzone
LAIR ACTION. AIR STRIKE (on initiative count 10 once every two turns)
a skeleton pterodactyl with zombies on it will fly by and drop 3 balls of dynamite. You determine position by finding the two farthest horizontal targets of the bombings and then count the squares between then, then add ones they are on+1. Do the same again but vertically. Then multiply the totals of both then roll 3d(product of multiplication), then drop the bombs on the squares you roll. each bomb is a 20ft radius dc 16 dexterity save or take 8d6 fire damage. the zombies are 320ft in the air and fly past after this happens
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Posted Dec 19, 2025Wow guys the person who made this statblock must be really cool