Medium Humanoid, Lawful Evil
Armor Class 13 Death Wards
Hit Points 71 (10d10 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
10 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +2
Damage Resistances Necrotic
Senses Passive Perception 13
Languages Common, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dagger. The Blue Wizard carries a +2 Dagger. In the hands of anybody else, it becomes a +1 Dagger. This bonus is featured in its Dagger attack.

Spellcasting. The Blue Wizard is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +4 to hit with spell attacks). The Blue Wizard has the following spells prepared:
Cantrips (at will): Chill Touch, Poison Spray
1st level (2 slots): Ray of Sickness, Inflict Wounds

Actions

Cause Fear. The Blue Wizard invokes the powers of death, forcing each neutral and hostile creature within 10ft. to make a DC 13 Wisdom Saving Throw or be Frightened for 1 minute. The affected creature(s) can make another Wisdom Save on each of their subsequent turns, ending the effect on a success. 

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) Piercing damage. 

Ray of Sickness. Ranged Weapon Attack: +4 to hit, range 60 ft., 1 target. Hit: 9 (2d8) Poison damage and the target is Poisoned until the end of the Blue Wizard's next turn.

Inflict Wounds. The Blue Wizard touches one creature within 5ft., forcing that creature to make a DC 13 Constitution Saving Throw or take 2d10 Necrotic damage.

Chill Touch. Melee Spell Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d10) Necrotic damage and the target can't regain Hit Points until the end of the Blue Wizard's next turn.

Poison Spray. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (1d12) Poison damage.

Description

Blue Wizards are an order of wizards dedicated to Necromancy and death. They use Dark Magic to manipulate themselves and others.

TheDungeonMaster132011

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