Medium Undead, Chaotic Evil
Armor Class 20
Hit Points 130 (20d8 + 50)
Speed 50 ft.
STR
10 (+0)
DEX
18 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CON +10, CHA +10
Skills Deception +13, Intimidation +12, Investigation +12, Performance +13, Persuasion +14
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Poisoned
Senses Darkvision 300 feet, Passive Perception 18
Languages Abyssal, Common, Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Sunlight Sensitivity. When Chester, The Blood-Starved is in bright light or sunlight, they have disadvantage on attacks, spells and abilities that rely on sight.

Magic Resistance. Chester, The Blood-Starved has advantage on saving throws against spells and other magical effects

Magic Weapons. Chester, The Blood-Starved's attacks are considered magical

Spellcasting Silenced. Chester, The Blood-Starved cannot cast spells.

Hunger Satisfied. When Chester, The Blood-Starved consumes the blood of a living creature, they make a DC 15 Wisdom Saving Throw. On a success Chester, The Blood-Starved transforms back into their natural form. They also suffer one point of Exhaustion as a result of the strain on their body

Actions

Multiattack. Chester, The Blood-Starved makes four attacks: one with their bite and three with their claws

Bite Attack. Melee Weapon Attack: + 10 to hit, reach 5 ft., 1 target. Hit: 20 (3d12 + 5) Piercing Damage plus 10 (2d10 + 5) Necrotic Damage. Chester, The Blood-Starved also regains Hit Points equal to the amount of Necrotic Damage dealt to the target

Claw Attack. Melee Weapon Attack: +10 to hit, range 5 ft., 1 target. Hit: 20 (3d12 + 5) slashing damage plus 10 (2d10 + 5) Necrotic Damage.

Reactions

Opportunity Attack. Chester, The Blood-Starved can make a Bite or Claw attack

Legendary Actions

Chester, The Blood-Starved can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Chester, The Blood-Starved regains spent legendary actions at the start of their turn

Bite Attack (Costs 1 Actions). Chester, The Blood Starved makes a Bite Attack

Claw Attack (Costs 1 Action). Chester, The Blood Starved makes a Claw Attack

Vanishing Act (Costs 2 Actions). Chester, The Blood Starved teleports, along with all equipment they're carrying, up to 60 feet to a point they can see. This movement does not provoke opportunity attacks

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Chubbello_7

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