Huge Monstrosity, Chaotic Evil
Armor Class 18 natural
Hit Points 100 (12d12)
Speed
STR
12 (+1)
DEX
20 (+5)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +8, CON +6, WIS +5
Damage Immunities Acid
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Blindsight, Darkvision, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Action Name. one bite one acid spit

 Bite Attack. Melee Attack bite: +8 to hit, reach 10 ft., # target. Hit: # (3d8 + 5) [damage type] damage. 

acid spit Attack. Ranged Weapon Attack acid spit : +3 to hit, range 40 ft., 2 target. Hit: # (4d6 + 3) [acid] damage 15DC dex save on save take half

Bonus Actions

shoot web at one target the make DC15 dex save of be enwebd. DM has advantage on enwebd enemies 

Reactions

Reaction Name. opportunity attack 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

3 legendary actions 

Legendary Action Name (Costs 1 Actions). Enter the description for your legendary action.

if pc have not burnt nest summon 3 giant spiders 

Description

a gargantuan black metallic spider looks down at you with its 4 eyes burning with rage .

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • if nest has not been burned sumen 2 giant spider
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2024 7:51:00 PM
2
0
A
Coming Soon

Habitat: MountainUnderdark

johncena864

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