Broken Heart. Animosity keeps half of its heart caged, while its caged animosity is immune to being charmed or frightened. The cage is not indestructible however, if animosity drops to 0 hit points it will burst with furious anger dealing 10 (2d10) psychic damage before healing up to full. The cage can be destroyed by either dealing a killing blow with radiant damage or if it is talked to with a successful DC 18 Charisma (Persuasion) check, if the cage is to be broken the animosity will be destroyed instantly.
Tether of Anger. When a hostile creature is within 30 feet of animosity, it must succeed a DC 16 Wisdom saving throw, on a failure the creature becomes tethered to animosity, becoming a thrall of it. The creature will do and follow the commands of animosity until it succeeds a DC 16 Wisdom saving throw at the end of its turn or if the creature is knocked unconsious.
Heart Ache. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 4) bludgeoning damage and 9 (3d6) psychic damage.
Anger Point. Ranged Weapon Attack: +7 to hit, range 10/20 ft., 1 target. Hit: 10 (2d8 + 3) psychic damage. On a hit, a creature must make a DC 15 Charisma saving throw, on a failure the creature is stunned with an anger-induced headache until the end of its next turn.
Description
A glitch mess of black tangle that looks vaguely humanoid, a red glow hollow cavity sits in its chest in the shape of half a heart. Burn red eyes and jagged wicked smiles cackles with mad laughter as it swings its caged half-heart on a chain.
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