Tiny size: The wasp's small size lets it have advantage on dexterity saving throws and stealth checks.
Rage: The wasp has advantage on all melee attacks. All attacks made against the wasp have advantage.
Silence: Anything within a 5 ft. radius around the wasp makes no audible noise. This includes the wasp itself, which cannot be heard.
Pack Tactics: All attacks made against the wasp have disadvantage if at least one of the wasp's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Multiattack: The wasp makes two attacks, a sting and a bite.
Sting: Melee Weapon Attack: reach 0 ft., 1 target. Hit: 1 poison damage.
Bite: Melee Weapon Attack: reach 0 ft., 1 target. Hit: 1d4 piercing damage.
Death's Call: Upon death, the wasp's body draws other wasps to its killer if said target was within 5 ft. when it was killed. The calls range is 60 ft. from the corpse.
Description
in work...
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