Ice Spear. Ice gathers around the hand and forms a spear. Ranged Melee Weapon Attack: +6 to hit, reach 60 ft., one target. Hit: 8 (2d6 + 4) piercing damage plus 3 (1d6) cold damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 12 (4d6) cold damage on a failed save, or half as much damage on a successful one.
Move. The warrior can move up to 30 ft in the form of snow.
Lair and Lair Actions
On initiative count 20 (losing initiative ties), the warrior takes a lair action to cause one of the following effects; the warrior can’t use the same effect two rounds in a row:
- Freezing fog fills a 20-foot-radius sphere centered on a point the warrior can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 6 (2d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 6 (2d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the warrior uses this lair action again or until the warrior dies.
- Jagged ice shards spike up the ground, striking up to two creatures that the warrior can see within 120 feet of it. The warrior makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 6 (2d6) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/13/2024 6:06:43 PM
|
14
|
0
|
1
|
Coming Soon
|
Comments