Gargantuan Celestial (Ambusher, Cursed), Lawful Good
Armor Class 30 Smoke
Hit Points 100 (20d20 + 50)
Speed 1000 ft., flies as a smoke orb
STR
20 (+5)
DEX
20 (+5)
CON
16 (+3)
INT
14 (+2)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws STR +10, DEX +10, INT +7
Skills Intimidation +30, Stealth +50
Damage Immunities All damage from spells; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 1
Languages Common, Celestial, and Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Decaying body. this trait allows this beast body to be covered in a dark, black smoke strong enough on touch to decay anything living and undead.

Spellcasting. The 死的 is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 20, +20 to hit with spell attacks). The 死的 has following sorcerer spells prepared:
Cantrips (at will): Acid Splash, Fire Bolt 
9th level (2 slots): Meteor Swarm, Power Word Kill 

Actions

Trapping Impale. Melee attack: +8 to hit, reach 5 ft, one target. Hit 80 Impaling damage plus 5 bleeding damage.

Darking Slash. Melee attack: +10 to hit, reach 5 ft, two targets. Hit 50 Slashing damage plus 5 bleeding damage.

Rip. Melee attack: +20 to hit, reach 3 ft, three targets. Hit 30 Slashing damage plus 5 bleeding damage.

Bonus Actions

Desprit Darkness. when this beast has one fourth of its health, the beast will heal up all the damage that has been dealt and also double its size and health by two.

Reactions

Skillful Blade. if any players have a weapon that has a blade the beast sword techniques will increase by 1.5 damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

dark, black smoke, glowing eyes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: ambusher

Habitat: Underdark

Keejzoo

Comments

Posts Quoted:
Reply
Clear All Quotes