Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Protective Construct. Despite being mechanic, the Clockwork Spider was created to not only be a spy but also a protector. While the Spy is on another Creature, it will reduce the Damage that creature takes by 1d4 each time the Creature is hit.
Memory. The Clockwork Insect never forgets anything that it has heard or seen happen to it. It also has advantage on perception checks.
Data Transfer. The Clockwork Insect can write on a piece of paper all the information it has fathered. This is either drawing out a building or person of interest or writing out an entire conversation in words.
Construct Resistance. Is Immune to all damage, except for acid.
Clockwork Weariness. This construct does not require any rest or sleep. However it may need to be oiled from time to time.
Double Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Bites two times: Deals 1 piercing damage per bite, and the target must succeed on a DC 14 Constitution saving throw for each bite or take 2d4 poison damage for each bite.
Jump. Can Jump up to 15 feet.
2/Long Rest: Poison Bite. If the Clockwork Insect or the Person it is on is hit by an attack, the Construct can choose to instantaneously return 1d6 poison damage to the attacker.