Hive Mind. The Blighted Turtle shares a telepathic connection with other Blighted creatures. If one Blighted creature is aware of a hostile creature, all in the hive mind are also aware.
Blighted Scourge. Natural weapon attacks by the Blighted Turtle carry the Blighted Scourge infection. A creature hit by the turtle's attacks must succeed on a DC 19 Constitution saving throw or contract the Blighted Scourge.
Death Burst. When the Blighted Turtle drops to 0 hit points, it releases a destructive burst of blighted energy. Each creature within 30 feet must make a DC 19 Constitution saving throw, taking 45 (10d8) blighted energy damage on a failed save, or half as much on a successful one. Creatures that fail the saving throw are also infected with the Blighted Scourge.
Corrupted Shell. The Blighted Turtle’s tough shell exudes blighted energy, granting it resistance to bludgeoning, piercing, and slashing damage from magical weapons as well.
Blighted Wave. The Blighted Turtle emits an aura of corruptive energy in a 20-foot radius. Creatures that start their turn within the aura must make a DC 19 Wisdom saving throw or take 10 (3d6){"diceNotation":"3d6", "rollType":"roll", "rollAction":""} blighted energy damage and be slowed until the start of their next turn. Blighted creatures are immune to this effect.
Multiattack. The Blighted Turtle makes two Bite attacks and one Tail attack.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 8) piercing damage plus 10 (3d6) blighted energy damage.
Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 23 (3d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.
Blighted Surge (Recharge 5–6). The Blighted Turtle releases a pulse of blighted energy in a 30-foot radius. Each creature in that area must make a DC 19 Dexterity saving throw, taking 50 (10d10) blighted energy damage on a failed save, or half as much on a successful one. Creatures that fail the saving throw are also pushed back 10 feet.
The Blighted Turtle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Blighted Turtle regains spent legendary actions at the start of its turn.
- Tail. The turtle makes one Tail attack.
- Corrosive Bite (Costs 2 Actions). The turtle makes one Bite attack that deals an additional 2d6 blighted energy damage.
- Shell Shock (Costs 3 Actions). The turtle withdraws into its shell and releases a pulse of blighted energy. Each creature within 20 feet of the turtle must succeed on a DC 19 Constitution saving throw or be stunned until the end of its next turn.
Comments