Large Monstrosity, Chaotic Evil
Armor Class 16 Natural
Hit Points 24 (3d10 + 9)
Speed 35 ft.
STR
17 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +5
Damage Resistances Acid
Condition Immunities Blinded
Senses Blindsight 45 ft, Passive Perception 9
Languages Communicates psychically among tyranids.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Synapse. If the Tyranid is within range of a synapse node creature it gains advantage on all charisma savingthrows, +1 to their damage roles and immunity to the charmed condition.

disrupting bombardment. When the barbagaunt hits a creature with its barblauncher attack, minus 15ft from that creatures movement.

Actions

Chitinous claws and teeth. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 3) slashing damage. 

Barblauncher. RangedWeapon Attack: +5 to hit, range 45/100 ft., two targets. Hit:  (2d6 + 3) piercing damage.

Description

Barbgaunts are little more than living weapons, their bodies and bio-cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. There, they unleash volleys of chitinous barbs that detonate with the fury of violent muscle-spasms and transfix nearby victims with hails of jagged projectiles.

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2024 2:41:46 PM
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7/27/2024 3:04:35 PM
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7/27/2024 5:23:04 PM
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7/27/2024 5:26:33 PM
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7/27/2024 9:38:24 PM
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7/28/2024 9:03:58 PM
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7/30/2024 12:41:38 AM
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11/13/2024 9:48:37 PM
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5e
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Monster Tags: MinionmonstrosityPsionicartillery

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

Lumadikd

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