Huge unknown, Unaligned
Armor Class 17 natural armor
Hit Points 195 (3d12 + 10)
Speed
STR
19 (+4)
DEX
16 (+3)
CON
8 (-1)
INT
10 (+0)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws DEX +10
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning from nonmagical attacks
Senses Passive Perception 12
Languages --
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Reality-piercing tentacles. The atrocity summons a portal it disappears into as it uses its tentacles to attack and will remain hidden until the tentacles are downed.

Teleportation. It teleports to the player with the lowest health to deliver the killing blow

 

Actions

Action Name. Enter the description for your action.

Claw strike. Melee Weapon Attack: +14 to hit, reach 8 ft., # target. Hit 3 (1d20 + 1d4) bludgeoning damage. 

Tentacle strike. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: 2 (2d12 + 3) piecing damage. grapple if player fails strength saving throw of 15

Bonus Actions

Clone.  when at half-health, it will create a clone,  weaker, and has red skin, sharp teeth capable of limited speech, and the same 4 mechanical tentacles though notably mechanically inferior.

Reactions

Moment of weakness. if damaged by a large source of electricity it is paralyzed and the tentacles on its back can be ripped out if the player rolls a 16 or higher in strength destroying it and taking 25% of its health

Purifying effect. Any player grappled by it doesn't escape in 3 turns then it removes the target's ability to cast magic for the remainder of the encounter

Disease destroyer. at the start of the encounter, all players roll a straight d20. The player with the lowest roll is the target starting the encounter, and until that player is knocked out or dead atrocity will stop attacking and disappear

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

No one truly knows where this abomination comes from but it randomly targets any unfortunate traveler it deems a disease to the world with no true allegiance but to the world, so any god that is part of the natural order may be able to reason with it.

it is 14 feet tall, has glowing red eyes, the body is pale white skin and black scars that resemble a spider nearly featureless with its left leg a stump a large club-like claw, and 4 mechanical claws that seem far too advanced for this world.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ShadowTamer78

Comments

Posts Quoted:
Reply
Clear All Quotes