Small Monstrosity, Neutral
Armor Class 10
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
14 (+2)
Damage Resistances Fire
Senses Passive Perception 10
Languages understands Common but cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Burning Tail.  Charmander's burning tail sheds bright light over a 30-foot radius and dim light for an additional 30 feet.

Innate Spellcasting. The Charmander's innate spellcasting ability is Charisma (spell save DC 12).  It can innately cast the following spells, requiring no material components:

At will:  fire bolt

Living Fire.  Whenever Charmander comes in contact with water, it must make a DC 14 Constitution saving throw.  If it fails, it takes 3 (1d6) cold damage for every cubic foot of water it comes in contact with.  If this damage reduces it to 0 hit points, Charmander's tail flame is extinguished and the creature dies immediately.

Actions

Claws. Melee Weapon Attack:  +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.

Firebolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target.  Hit: 5 (1d10) fire damage.

Description

This small, lizard-like creature has an ever-burning flame at the tip of its tail.  Legend states that if this flame ever goes out, the creature will die.  Many explorers and warriors seek these monsters out to test themselves, or to tame the beast to become a reliable companion.

Monster Tags: monstrosity

Habitat: Mountain

jst98438

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