Small Monstrosity, Neutral
Armor Class 10
Hit Points 13 (3d6 + 3)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages understands Common but cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting.  Bulbasaur's innate spellcasting ability is Charisma (spell save DC 12).  It can innately cast the following spells, ignoring the material components:

At will:  thorn whip

Actions

Razor Leaf. Ranged Spell Attack: +4 to hit, range 60 ft., one target.  Hit: 7 (2d6) slashing damage.

Sleep Powder (Recharge 5-6).  Bulbasaur scatters a sleep-inducing powder over a 10-foot radius sphere centered on a point within 30 feet.  Each creature in the area of effect must make a DC 12 Constitution saving throw, or fall unconscious.  A creature returns to consciousness when it takes any damage, or when another creature uses their action to rouse it.

Habitat: Forest

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