Armor Class
10
Hit Points
13
(3d6 + 3)
Speed
25 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
14
(+2)
Damage Vulnerabilities
Fire
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 11
Languages
understands Common but cannot speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. Bulbasaur's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, ignoring the material components:
At will: thorn whip
Actions
Razor Leaf. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) slashing damage.
Sleep Powder (Recharge 5-6). Bulbasaur scatters a sleep-inducing powder over a 10-foot radius sphere centered on a point within 30 feet. Each creature in the area of effect must make a DC 12 Constitution saving throw, or fall unconscious. A creature returns to consciousness when it takes any damage, or when another creature uses their action to rouse it.
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