Hold Breath. The crocodile hound can hold its breath for 15 minutes.
Keen Hearing and Smell. The crocodile hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Blood Frenzy. The crocodile hound has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Pack Tactics. The crocodile hound has advantage on attack rolls against a creature if at least one of the crocodile hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Rake. Melee Weapon Attack: +3 to hit, reach 5 ft., any nearby creature.Hit: 4 (1d4+2) slashing damage.
Description
in work...
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