Medium Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20 ft., Swim 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
2 (-4)
WIS
8 (-1)
CHA
6 (-2)
Skills Stealth +2
Damage Resistances Cold, Slashing
Senses Darkvision 60, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crocodile hound can hold its breath for 15 minutes.

Keen Hearing and Smell. The crocodile hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Blood Frenzy.  The crocodile hound has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Pack Tactics. The crocodile hound has advantage on attack rolls against a creature if at least one of the crocodile hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Rake. Melee Weapon Attack: +3 to hit, reach 5 ft., any nearby creature.Hit: 4 (1d4+2) slashing damage.

 

Description

in work...

Monster Tags: Misc Creature

Habitat: SwampUrban

TentacleLust

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