Large Aberration, Neutral Evil
Armor Class 18 (Natural Armor)
Hit Points 225 (18d10 + 108)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +9, CON +10
Skills Perception +7, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison, Psychic
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Tremorsense 60 ft., Passive Perception 17
Languages Telepathy 60 ft., Hivemind
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Hive Mind. The Blighted Guardian is connected to the Blighted Hive Mind. It can communicate telepathically with other Blighted creatures.

Blighted Scourge. The Blighted Guardian’s natural attacks carry the Blighted Scourge infection. A creature hit by its attacks must make a DC 17 Constitution saving throw or advance one stage in the Blighted Scourge.

Incorporeal Fusion. As a bonus action, the Blighted Guardian can meld into an inorganic material it touches (such as stone or metal) and becomes indistinguishable from that material. While fused, it gains immunity to all damage except radiant. It can remain in this state for up to 1 hour or until it attacks or uses an ability.

Corruptive Barrier. (Recharge 5-6) The Blighted Guardian can project a blighted energy field within a 20-foot radius for 1 minute, creating a difficult terrain area that harms non-blighted creatures. Creatures entering or starting their turn in the field must succeed on a DC 17 Constitution saving throw or take 14 (4d6) blighted energy damage and advance one stage in the Blighted Scourge.

Protective Instinct. When the Supreme Scourge is within 60 feet, the Blighted Guardian gains advantage on all saving throws and can’t be surprised.

Actions

Multiattack. The Blighted Guardian makes two Slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 9 (2d8) blighted energy damage. The target must succeed on a DC 17 Constitution saving throw or advance in the Blighted Scourge infection.

Blighted Shield (Recharge 5-6). The Blighted Guardian creates a 15-foot-radius shield of blighted energy around itself. Allies within this shield gain resistance to all damage except radiant. The shield lasts for 1 minute or until dismissed.

Blighted Surge (Recharge 5-6). The Blighted Guardian releases a surge of blighted energy in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 36 (8d8) blighted energy damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw also advance one stage in the Blighted Scourge infection.

Description

The Blighted Guardian is a monstrous aberration of pure corruption, formed from a shifting mass of dark energy pulsating with veins of blighted power. It lacks a true face, replaced by a void-like hollow, and can merge seamlessly into its environment, waiting to ambush intruders. Its form extends sharp tendrils that radiate a foreboding aura of decay, it is an ancient protector born from the Supreme Scourge’s corrupted power. Formed to shield its creator after a near-fatal encounter,

GeralTheLag

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