Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. Corvax has advantage on saving throws against spells and other magical effects.
Born Anew. After the events of the flaming blight, Corvax was left adrift in the celestial plane until his creator retrieved his battered and tormented body. Bound in new chains of her personal design, and ordered to the the attack dog of a monster, he has been reduced to a rage-filled and wreckless fighter. Retreat is not an option. Once below half-health, he interrupts turn order, and once the current turn is concluded, he takes one of his own.
Polearm master:
- When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
- While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
Spells:
Catapult: three uses
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 6d8 bludgeoning damage.
Blade wall:
[C]
- You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
When a creature enters the wall’s area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing. On a successful save, the creature takes half as much damage.
Harm:
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Vampyric touch:
[C]
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
Blighrt
- Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw; it simply withers and dies.
- At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Multiattack. Corvax makes three attacks: two with its scythe and one bolt.
Scythe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 8 (4d10 + 8) necrotic damage. On hit, the target must make a strength save, DC 16, or be thrown a number of feet back. 15-10 check =20 ft, 9-5=30 4-1=40
Bolt. Ranged Weapon Attack: +8 to hit, reach 90 ft., one target. Hit: 13 (2d8 + 4) Necrotic
Mystystep: you know what this does.
Spiders leap: If they get surrounded, they may use their extra appendages to leap 35 feet in any direction.
Two legendary actions:
Wrath of a tiefling:
All entities in a 10 ft radius must make a dex save, DC 17, or take 15d6 fire damage.
Spiders bite: A melee attack that may only be used if a PC is grappled, or Corvax is grappled. If grappled, a character must make a constitution save as they are bitten into, with a dc of 18. If they fail, they take 6d6 poison damage, and are paralyzed for the remainder of their turn.
Kidnap: If a PC is paralyzed, they will be taken into a dimension door, the next in initiative order has one turn to stop this.
Description
A creature of pitch-black liquid that has spider spines of necrotic energy sprout from it's back when threatened.
Previous Versions
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11/14/2024 9:29:56 PM
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Coming Soon
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